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CIRCES - Circular Design: Skills for Future People

 

FINANCING PROGRAM
Project CIRCES is funded by the European Union within the Erasmus+ Programme – KA220-VET – Cooperation partnerships in vocational education and training.

 

DURATION
01/11/2022 to 30/04/2025 (30 months)

 

OBJECTIVES
CIRCES has the overall objective of fostering the development of circular design skills in Vocational Education and Training (VET) systems, to improve the competences of trainers and prepare new generations. The aim is for them to be able to respond to the change required by the labor market on circular development models, through the implementation of a teaching methodology and a training toolkit based on game-based digital tools (Virtual Escape Rooms).


The specific objectives are:

    1. Identify knowledge gaps of VET teachers/trainers and students regarding Circular Economy (CE) and Circular Design.
    2. Design a Curriculum and implement an innovative digital training toolkit to bring students closer to circular design theory and practice, prioritizing the development of problem-solving skills and creativity.
    3. Provide teachers and trainers with Guidelines for the use of innovative game-based teaching methodologies applied to issues of circularity.
    4. Fostering the exchange of best practices within the partnership and with the schools and students involved.

 

MAIN TARGET GROUPS
CIRCES works on the needs of two main target groups who will be the beneficiaries of the project’s outcome:

    1. Professionals and teachers in the fields of upper secondary education, VET.
    2. Students in the VET system.


Moreover, the project aims at involving relevant stakeholders to maximize the impact and sustainability of the project’s results. Relevant Stakeholders can be traced to two macro-groups:

    1. Associations, business professionals, companies, designers and their associations.
    2. Educational institutions.

 

EXPECTED OUTCOMES

    1. Participatory co-design process to identify methodological approaches and training models.
    2. Knowledge gaps in EC for professional development of teachers and curricula (EQF level IV) are detected through online surveys, targeting trainers and students
    3. CIRCES curriculum for circular design, made on the basis of ECVET references for EQF 4.
    4. Game-based training toolkit related to EC/circular design for the VET system which allows students to experiment with multidisciplinary methods that emphasize creative solution development, problem solving.
    5. Innovative approaches for training made available to VET teachers through Guidelines.
    6. Skills responsive to emerging labor market needs in the green and digital sectors as an increase in demand for green occupations (mechanical and sustainable building designers) is expected in the next five years.
    7. Transnational cooperation among partners and target groups: networking will foster an exchange of perspectives and practices whose benefit will go beyond CIRCES, possibly translating into new project opportunities.

 

PARTNERS

    1. Romagna Tech, Italy (Coordinator)
    2. Alma Mater Studiorum - University of Bologna, UNIBO, Italy
    3. ARGO SRL, Italy
    4. Pannon Business Network Association, Hungary
    5. Institute for Innovation and Sustainable Development, AEIPLOUS, Greece
    6. Liceul Tehnologic ‘Valeriu Braniste’, Romania
    7. S.C. PREDICT CSD Consulting S.R.L., Romania

 

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Contact person
Maria P. Efstathiou
E-mail: This email address is being protected from spambots. You need JavaScript enabled to view it.
Web: www.aeiplous.org